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DomsExtensionPack1

This DLL contains a couple of BBs for things one couldn't access in Dev 2.1 with the standard BBs, BBs where i need to do some bug fix or extension etc.

DomsCharacterController, CreateCharacterControllerInputArray, SkinJoin, DragAndDrop, Fullscreenmode, SetParameterValue_IfNameIsEqual, GetUVCoords, GetCurrentAnimation, GetViewportRectancle, RoundFloatToInt, Set2D_UVCoords, Set2D_Pickable, Set2D_Size, , SetHomogenousRect, SetMaterialAlpha, SetUseHomogenousCoords.

DomsCharacterController is a nearly complete rewrite of the Unlimited Controller.It started by the need to able to loop primary, stopable animations. The unlimited controller needs a meesage EVERY frame in order to keep the animation going. Not so good controll over a network. Unfortunally the parameter dialog of the unlimited controller is bound to the GUID of the BB. So i couldn't reuse it and thus i am now using arrays instead. Which finally a good thing, because one can load/save them and compose them during run-time. Additionally one specifiy the messages for turning left or right - moreover turning left or right can be different for the case 'standing' and 'moving'. By the way, turning is also loop-able. The BB is targetable

In order to setup up animations-configuration arrays for the DomsCharacterController, a BB called CreateCharacterControllerInputArray is availible. It creates two formated arrays, so the composer just needs to add rows to them. Additional structers have been added, so it's just a matter of choosing the values for the parameters.

I modified the SkinJoin slightly in order to be able to use it with dynamic scripts which isn't possible the the standard one, because the BB is only initialised after using the parameter dialog.

DragAndDrop has been modified in order to be targetable, trigger a bOut when it was dragged and writes it's current position in pOut. I needed this for my UI-slider behaviour. There's still a bug in this BB: when an axis is restricted to 0 pixel movement, the BB doesn't work anymore. Hope Virtools will fix this - didn't had the time to look for the source of this bug.

The Fullscreenmode BB reads the fullscreen setting from the registry and toggles fullscreen mode. Unfortunally for the standalone player it's not very useful, unless you write the values in the registry yourself. But at least it allows one to switch the webplayer to fullscreen mode, if desired, according to the user's settings.

The SetParameterValue_IfNameIsEqual has a pOuts where one links a couple of local parameters. Each pOut is a different dataType: string, float and int. The BB has two pIns: Name (string) and value (string). So now the composer can iterate through a string (i.e. from the web) where he has something like "hitpoints=50". He then splits up the string at '=' and provides the BB with the name and value. The BB then iterates through all to the pOuts linked parameters and sets the value if the parameter-name is equal to the one given as pIn.

Unfortunally some of the other BBs i listed at the beginning do something that can also be achieved through the provided standard BBs like Set2D_Size, which can be modified by the BB Edit2DEntity after changing it's settings. But this isn't something obvious, as there a standalone BBs like Set2D_Material and Set2D_Parent. These inconsitency in BB design leads to confusion and can create the misbelieve that some BBs are missing when looking at the BB category "Visuals/2D". So i was sometimes victim of this confusing design and created unessesairy BBs.

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