Defenders Tournament
This was my attempt to create a 1 versus 1 realtime-online-multiplayer-battle-game
in a medieval setting. Player profiles/characters were stored on
the internet and could be configureed and upgraded.
Although I already had spent a lot of time on it, it was
still in its early stage as I was the only person working on it:
solving several problems at the same time: extending Virtools
through its SDK (Networking, Web-Interface etc), modelling, texturing,
skinning, animation and of course application/game-logic.
I started working on the 3d content at the April,
1., 2003 part-time and then from 1. June to 17 July fulltime on
the game-logic (the game itself) and the improvement of the extensions
and 3d content. At the same time I wrote my 130 pages long thesis
which partly covered the project and generally the aspect of rapid
development of real-time applications with small teams using 3ds
max 5.1 and Virtools 2.1 as production tools.
I started to learn Virtools SDK programming (and c++)
about 3 years ago (end 2001). It was planned that most of those components
would have been used by the game - but unfortunately the game development
wasn't far enough to integrate all of them: like auto-downloading
new or updated content from the web and a irc-based game-/match-lobby.
This project is on hold since end 2003 and will be quite a while for hold. For all those who subscribed for an account, thank you for your interest. I'll contact you, when a important change will happen concering this project. Thanks for following so far. :)
A little tips for Virtools developers: even if you don't like CharacterStudio a lot, like I did. Go for it - it is better supported by Virtools and in the long run, you will have less troubble than with any other complex rig solution.
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