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Integration of a 3rd party physics engine

Here are two videos showing two of my simple test scenes using the Tokamak engine inside Virtools. My aim is that the usage of the engine is very easy for artists. Only one building block is needed for the initalisation. The user does specifiy parameters like object type, mass etc via the GUI. The explosion example is a scripted behaviour, though.

DivX 5.1.1 codec used. Each video around 1 MB.

I added some videos where I do play a bit around with my test scene:

DivX 5.2.1 - video 1 (2.6 MB) - video 2 (1 MB)

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